Workshops

All attendees will have the opportunity to participate in three hands-on workshops at the conference.  All workshops are interdisciplinary, representing the best of STEAM teaching, and are designed for students in grades preK-12.

Sign-up for workshops on the day of the event, during morning registration.  See below for a complete list of the workshops being offered.

 

2020 WORKSHOP DESCRIPTIONS:

 

Explorations in Machine Learning & AI

Finnish author & illustrator Linda Liukas

How do computers learn? And what are we teaching when we teach machines? Join Liukas for a workshop focused on creativity and computing in primary school education with crafts and computers intended for total beginners in the world of artificial intelligence.  If computer code is the Lego block of our time – a tool of creation – how do we teach curiosity, joy, and wonder to our kids? Join us for a workshop to learn the basics of how to bring creative technology education to your classroom.

Location: Nightingale Sky Room – 4th Floor

Capacity: 35

 

Ordinary to Extraordinary: Blending Architecture into steAm

Jen Johanson, STEAM Lab Facilitator Depoali Middle School

Utilizing SketchUp! and recycled materials participants will create their own piece of Art-chitecture with purpose. This unit includes aspects of art history, technology, research, design thinking and the CORE art standards.  Bring your own internet ready device or share with a friend.

Location: Charles N. Mathewson/IGT Founders’ Room – 3rd Floor

Capacity: 40

 

History of the Moving Image

Nevada Museum of Art

The Nevada Museum of Art Educators bring the technology of the moving image to life.  Explore how historical developments influenced moving image technology and create a range of projects that highlight this evolution, from the zoetrope to the GIF. Designed to meet interdisciplinary STEAM standards in grades three through five but adaptable across the learning spectrum.

Location: Nell J Redfield Learning Center – 3rd Floor

Capacity: 30

 

The Next Chapter: Creating a Nevada STEAM School Designation

Craig Rosen, Desert Research Institute – Science Alive

For the past 3 years The Governor’s Office of Science, Innovation, and Technology (OSIT) has been awarding STEM designations to schools throughout Nevada. The next chapter in STEAM education is to create a Governors STEAM School designation.  Join Craig Rosen, DRI ScienceAlive Community Engagement and Professional Development Administrator along with OSIT, STEM Advisory Council, and NV STEAM Committee Leadership to help guide the future of STEAM in Nevada.  Participate in collaborative discussion, engaging activities, and workshopping of the guiding language that will help establish the new STEAM School framework and create an avenue for schools to bring fully integrated STEAM Education to generations of Nevada students.

Location: The Pod, Museum Offices – 2nd Floor

Capacity: 15

 

Spoken Word: A Bridge Language Between Science and Art

Sierra Arts

While science, technology, engineering, and math give us lenses to explore how and why the world works, art reminds us what is at stake. What happens when we allow these fields to cross-pollinate and harness the power of STEAM?

In this workshop, we will explore how students can learn core curriculum content from an interdisciplinary angle, with an emphasis on engaging both the left and right sides of the brain. Instructors will come away with resources for using spoken word as a vehicle to process and recall complex information across a range of content areas.

Location: Wayne and Miriam Prim Theater – 1st Floor

Capacity: 50

 

In the Galleries: Where Art and Tech Collide

Joe Morales

From painting to photography to film and now even virtual reality, artists have always been able to adapt and adopt ever evolving technologies for expression. As participants shall see, the exhibition artists have utilized technology to push the boundaries of art and self-expression by fusing the two seemingly different mediums. In this workshop participants will utilize the app “Procreate” on iPad Pros to mold their own creative responses in the form of digital art to a specific piece in the gallery or the exhibition as a whole. Attendees will be given instruction on the various tools available in the procreate app to effectively illustrate their own views and opinions about their desired subject. This creative experience highlights how artists can begin to see the world through a different sometimes digital lens.

Location: Newton and Louis Tarble Gallery – 2nd Floor

Capacity: 12

 

Art in Motion: Action Painting

Nevada Museum of Art

Join the educators of the Nevada Museum of Art to discover how action and motion help influence art making.  Create art inspired by the Abstract Impressionists using a range of tools from marbles to robots.

Location: E.L. Cord Museum School – Classroom A

Capacity: 20

 

Technology Distilled: Innovators Utilize Artistic Skill Sets

Elizabeth Brooks

Ignite your passion for providing your innovative learners with hands-on opportunities! In this workshop designed by art teacher & Nevada Arts Council Roster Teaching Artist Elizabeth Brooks, participants are empowered with techniques from the art room. Beginning with attention to the skill of observation, participants will become immersed in a hands-on STEAM lesson using familiar classroom materials and varied artmaking techniques.  You will examine instances where technology, built upon interdisciplinary skill sets from math and the elementary art room, are used to solve modern problems. Experience Elizabeth’s instruction and replicable strategies to managing students and materials simultaneously to cut out chaos and maximize discovery.

Location: E.L. Cord Museum School – Classroom B

Capacity: 24

 

STEAM with Style! (Grade Levels: K-8)

The Discovery – Terry Lee Wells Nevada Discovery Museum & Discovery Children’s Museum Las Vegas

Join us as we explore digital art projects designed to spark creativity in students and discover how science and technology influence creative industries involving art, design and fashion. Learn how circuitry, conductivity and photography intersect in this engaging STEAM style workshop. Design “flashy” wearable LED accessories and capture your creations using a unique light painting technique! This engaging workshop places creativity at the forefront, with technology playing a powerful supporting role.

Location: E.L. Cord Museum School – Classroom C

Capacity: 24